Indianapolis Times, Volume 36, Number 277, Indianapolis, Marion County, 3 April 1925 — Page 18

18

OERE are the rules governing the 1925 marble tournament to be conducted by The Indianapolis Times. These are the same ringer rules as are followed throughout the country. Ringer has become the standardized universal marble game. Playing marbles must be ope-half inch in diameter, and shooters not less than one-half inch or more than fiveeighths of an inch in diameter. Clip and save these rules: Ringer is played in a ring ten (10) feet in diameter, with thirteen (13) marbles arranged in the center on a cross., The object is to shoot these marbles out of the ring, the player shooting the largest number of marbles out of the ring in any game being the winner of that game. No less than two and no more than six may play in one game in ringer, except that in championship matches two only play. In preliminary eliminations as many as six may play in one game. All tournament play is for fair, and marbles must be returned to owners after each game. RULE I.—EQUIPMENT Section 1. The playing surface shall be a smooth, level area of ground, hard clay, or other suitable substance. The ring is Inscribed upon this area, 10 feet in diameter, and all play is within this ring. (Note: The outline of this ring shall not be so deep or so wide as to cheek the roll of a marble.) Sec. 2. With the center of the ring as a point of intersection, mark two lines at right angles to each other to form a cross, which shall be a guide for placing the playing marbles. Place one marble at the center, and three each on the four branches of the cross, each marble 3 Inches away from the next one. Sec. 3. The lag line is a straight line drawn tangent to the ring, and touching it at one point. The pitch line Is a straight line drawn tangent

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National Marble Rules Which Will Govern Times Tourney

to the ring, directly opposite and parallel to the lag line. Sec. 4. Playing marbles shall be round and made of clay, about ONEHALF INCH in diameter, with slight allowances over and under this size for manufacturing faults. Sec. 5. Shooters shall be round and made of any substance, except steel or any other metal, and shall be not less than ONE-HALF INCH nor more than FIVE-EIGHTHS INCH in diameter, by exact measurement. RULE 11. PLAN OF PLAY. Sec. 1. The lag is the first operation In ringer. To lag, the players stand toeing the pitch line, or knuckling down upon It, and toss or shoot their shooters to the lag line across the ring. The player whose shooter comes nearest the lag line, on either side, wins the lag. Sec. 2. The player who wins the lag shoots first in the first game, and the others follow in order as their shooters were next nearest the lag line. In the second game, the player whose shooter was second nearest the lag line shoots first, the others following in the order established, except that the player who shot first in the first game becomes last. In group play, this rotation continues through as many games as is necessary to chooee the group winner, and one lag only is used. In match play, when two only are engaged they alternate as above except that: In case they tie on the first two games they lag again to decide who leads off in the odd game. The same shooter must be used in the lag as is used throughout the games following that lag, and a shooter may be changed only at the time of lagging, when it must be used in subsequent game or games. Sec. 3. On all jhots, except the lag a player shall knuckle down so that at least one knuckle is in com tact with the ground, and he shall

maintain this position until the shooter has left ‘his hand. Knuckling down is permitted, but not required, In lagging. Sec. 4. Starting the game, each player in turn shall knuckle down just outside the ring line, at any point he chooses, and shoot Into the ring to knock one or more marbles out of the ring, or to hit or knock out of the ring the shooter of an opposing player, or players, if any remain inside the ring. Sec. 5. If a player knocks one or more marbles out of the ring, or hits the shooter- of an opponent, or knocks an opponent’s shooter out of the ring, he continues to shoot provided his shooter remains Inside the ring. In the event a player's shooter passes outside the ring WHETHER OR NOT HE HAS SCORED ON THE SHOT, he shall ceases to shoot, but he shall be credited with the marbles he has scored. Sec. 6. If, after a miss, a player's shooter remains inside the ring, he must leave it there and his opponents are permitted to shoot at it. If the shooter rolls outside the ring, whether he misses or scores, he picks it up until his next turn, and then he is permitted to take roundsters and shoot from any point of the ring line. RULE 111. PLAYING REGULATIONS. Sec. 1. Marbles knocked out of the ring shlal be picked up by the player who knocks them out. Sec. 2. Whenever a marble or shooter comes to rest ot the ring line, if its center is outsit e the ring, or exactly on the ring line, ,'t shall be considered out of the ring; if Its center Is inside the ring, it snail be considered inside the ring. Sec. 3. A player hitting an opponent’s shooter inside tne ring, but not knocking it out, shall pick up any marble he chooses, and shall proceed to shoot if his own shooter remains within the ring. However,

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he shall not hit the same opponent's shooter until after he hits another shooter, or knocks a marble out of the ring, or he comes around to his next turn to shoot. Sec. 4. A player knocking an opponent’s shooter out of the ring shall be entitled to all the marbles won by that opponent, but the opponent whose shooter has been knocked out CONTINUES IN THE GAME, except that: If the opponent who was knocked out of the ring had not scored any marbles, then he is out of the game, or ‘‘killed,’’ but the player who knocked him out then shall not be entitled to pick up a marble for the shot. Sec. 5. If a shooter knocks put

Come Into Times Contest AH you have to do to enter The - Times Marble Tournament Is to fill out this coupon and bring or mail It to the Marble Editor at The Times office, 214-220 W. Maryland St. The winner of the city tournament will be sent to Atlantic City by The Times. Name ( Address ........ . ......! • • Age School

two or more marbles, or hits an opponent’s shooter, or hits two opponent’s shooter, or hits two opponents’ shooters, or completes any other combination play, he shall be entitled to all the opints scored on the shot. Sec. 6. When a shooter slips from a player’s hand, if the referee is convinced It is a slip and if the shooter did not travel more than 10 Inches, or if It did not hit another shooter or marble, the referee may order "no play” and permit the player to shoot again. The referee's decision is final. Sec. 7. The game shall end when

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the last marble is shot out, no matter whether the shooter of the player knocking it out remains inside the ring or not. RULE IV. SCORING. Sec. 1. For each marble knocked out by a player, he shall be credited with the score of one. Sec. 2. For each time a player hits the shooter of an opponent, and does not knock it out of the ring, he shall be credited with the score of one. Sec. 3. For each time a player knocks an opponent's shooter out of the ring, he shall be credited with all the marbles previously scored by his opponent. Sec. 4. The player having credited to him the largest number of

marbles at the completion of a game shall be the winner of that game. Sec. 5. In games where more than two players are engaged, if two or more players lead wi .h the same score, those in the tie shall play a new game to break the tie. Sec. 6. A player refusing to continue a game, once It is started, shall be disqualified, and if only two players are engaged, the game shall be forfeited to the offending player. Sec. 7. The score of a forf<- id game shall be 13-0. RULE X. OFFICIALS. Sec. 1. The officials shall he a referee and a scorer, if a scorer Is

available: otherwise the referee shall also keep score. Sec. 2. The referee shall have complete charge of play. He shall Interpret these rules and have power to make decisions on any points not specifically covered by these rules. He shall have authority to disqualify players for unsportsmanlike conduct. He shall have authority to order from the playing field, or Its vicinity, the coach or other representative of any player who conducts himself Improperly. Sec. 3. The scorer shall keep a record of the game, marking score of each player, shot by sh<?t, and at ’the termination of each game shall notify the referee of the score, and the referee shall announce the winner. The scorer may assist the referee In enforcing the, rules against coaching, and may call to the attention of the referee any Infraction of the rules. RULE VI. PENALTIES. A player shall not — Sec. 1. Lift his kunckle off the ground until the shooter has left his hand. This violation Is known as "histing.” Sec. 2. Move his hand forward until the shooter has left his hand. This violation is knowns as “hunching.’’ Sec. 3. Smooth or otherwise rearrange the ground, or remove any obstacles. He may request the referee to clear obstructions. Penalty: If any marbles were knocked out nr dislocated on the <hot, they shall be restored to their place, and the player shall lose rts shot. Sec. 4. Change shooters during the course of any game, except that he may choose anew shooter on each lag, provided he uses that shooter in the subsequent game. Penalty: The player shall be disqualified from the game. , Sec. 5. Communicate in any way

with his coach during the course of the game. Penalty: Forfeiture of all marbles he has knocked out of the ring, said marbles to be returned to the game, and placed on the cross. Sec. 6. A coach shall not give instructions to either his own or any other player engaged in the game.

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Penalty: Coach shall be ordered from the playing field, if, after being warned once, he continues violation. A match may be decided in one. three or five games. It is not the total high score, but the games won, that determine the winner of each match.

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