Evening Republican, Volume 16, Number 245, Rensselaer, Jasper County, 12 October 1912 — The Shy Child. [ARTICLE]
The Shy Child.
The first important step toward helping a child of this kind is to give her self-confidence, even if you run the risk of making her vain and Conceited. She needs a little wholesome praise to make her feel that her playmates will like her. Make her look as attractive as possible, and tell her that she is attractive; see that she is trained in all the arts and graces that will make her attractive; send her to dancing-school. As she gets older see that she excels in games, in athletics, in anything that will give her confidence in herself when she associates with her schoolmates. If she is going away to school or college give her lessons on the banjo or guitar so that she can join the banjo and guitar clubs. If she has any talent of any kind by which she can entertain her friends help her to develop it. St;, must be taught to feel that she car help others tb have a good time anJ that consequently she 4s welcome among them and liked by them Once that feeling is established the battle Is won.—Harper's Baser.
Hostesses in search of a new plan for a porch or parlor entertainment and committees with£league socials or similar frolics In view should consider a Proverb Social. —L,— Beginning with the notes of invitation, the whole affair is founded on proverbs, each feature of the fun suggesting popular saws or atioms of moralists. The Invitations may be written in rhymed verse embodying familiar proverbs. Following is a hasty example of such versifying which the entertainer can improve upon and add to: Birds of a feather flock together _ And have a pleasant time. To flock with you°and have one, too, * Is why we write this rhyme. For the first game of the series have animated proverbs. When all the players are on the scene the entertainer hangs around each player’s neck a card, on which some proverb is illustrated in puzle form with advertisings pictures and small objects to be guessed. Number each card and distribute at the same time paper and pencils for writing down the answers as they are guessed. The one guessing the most wins a prize. Suggestions to show the plan of these proverb cards follow: “Vessels large may venture more, but little boats must keep near the shore.” Picture of an ocean steamer plowing the waves and another of a tiny yacht. Paste in different portions of the card. “It is an ill blows nobody good.” Picture of a windmill and another of an umbrella destroyed in a gale. “One man can take a horse to the water, but twenty cannot make him drink.” Picture of a child’s rocking horse and a toy pail wired to a card. “Straws show which way the wind blows.” Lemonade straws glued to a hard and a picture of a weathercock. “Penny wise, pound foolish.” A penny, several Y Y Y’s the word pound written foolishly—i. e., with letters tumbled, as ponud. As many of these puzzle cards as there will be players are required. They can be easily and quickly done. The best and quickest plan is to have photograph mounts, punching holes in the top of each with a leather cutter and passing through them long pieces of tape the ends of which are afterwards joined so as to leave space for passing over the head. Where the mounts are not easily obtainable get sheets of pasteboard and cut into squares about eight by ten Inches. Provide yourself with a bundle of advertising pages, cut from back numbers of the magazine, a pastepot and *cissorß. The words to be illustrated with pictures on each card can be filled In first; objects, lettering and finishing touches being added afterwards. Inspiration for the puzzles will come as one works. Have a list in an envelope where all proverbs correctly numbered are given for ready reference. ’ Give a book of Poor Richard’s maxims as prize in this round.
